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OneWhoListens

133 Game Reviews

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Not bad...

But this needs more beef. Get some more stuff going on, extend it, and fix the bugs (like bullets flying through enemies).
The graphics are really great, though.
Sounds like Blast Zorak, lol.

Odd, but fun.

It was sort of weird, and took a long time to get going in the beginning. I don't really enjoy pressing a button and watching people say things, I don't know if most people do. It would be better to get to the beef of the game sooner. But otherwise it's quite a fun game, and the graphics are nice.

burningice579 responds:

ok.... thanks for the suggestion =)

Excellent

Vet good game, entertaining over a long stretch of time, unlike many defence games. Has just enough diversity to keep it entertaining. The sounds were a bit annoying, but the graphics were great.

Good...

Little babyish. Good graphics and flow ands stuff, but it could have been longer.

EPIIIIIC

Truly awesome flash. Had a ton of great tutorials, made learning things fast and easy. The layout/graphics were nice, pleasant to look at. And the various music pieces were the perfect choices for this.

Possibity is about all this has.

It has no clear game structure or design, and only one repeating opponent - a circle! There is only one player, with only one three moves, all spawning off of the same key....needless to say it needs a lot of work. But, it is a good, even great first step to making quality flash games. Keep at it and I expect to see some good stuff from you. And it's really good that you're looking to improve.
I don't know much about AIs, but if you want combo moves, one way to go about it is to have variables that respond to key presses and change depending on the state of other variables. In other words, when the player presses 'a', the character starts performing the move, and a certain variable is set to 1.
If, within a certain amount of time (use a timer), another button has been pressed (use a listener), say, 'd', then the variable will be set to two and correspondingly an action is performed.
Mind you, this is only one possible way, certainly not the only way, and quite possibly not the best way. But it is one way. I hope my words helped a little, instead of just using up slightly over a thousand characters.
Good luck.

TrillingBird responds:

i put alot into this with the movements, a.i., the screen switches... the lil game at the end

i even got sound going lol

next game will have menu and jumping and combo attacks i hope

oh and a sound on off for all of you

im making a bleach game though

i dont have lots of dbz animations lol

Truly amazing game!

Similar to that conquer-the-world/genghis khan game...maybe better! It took a long, long time to beat, but it was a lot of fun to play, great graphics, sounds, playability, etc. Near the end, I found that I could hold the spacebar down with a strong soldier selected and just win that way, but it was fun anyway.
I look forward to playing with demons unlocked!

It looks fun

But quite honestly, I'm not getting exactly how the game works. The instructions are less than clear.

It's not really my style,

and the colors are annoying.
But it is unique, for a mouse avoider game, and I've never seen one where speed was an element the way it was in this one.
Though level 4 seemed to have a problem, when the cone left, if you tried to exit, you died.

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