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OneWhoListens

15 Game Reviews w/ Response

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Fun and different, taking familiar concepts and making something totally new. Relaxing yet engaging! I would love a bit more variety over the course of the experience, that would make it even a bit cooler.

MartinJacob responds:

Thanks for your feedback !

Because this was meant to be a one-shot experience, we realised some players may have difficulties learning that many mechanics in a single playthrough. We chose to make the difficulty curve very smooth to fix this, at the cost of making the game lack in variety for more experienced video game players (which I imagine you are)

But we thought about some tho :) like air-sucking or air-blowing canons, or very slow-moving headseeking bees.

Thank you, have a good day :)

It's interesting and graphically pleasing. It doesn't really keep the attention though.

gamenet responds:

Thanks for your feedback. It was meant to be a quick game, but I agree, I could add a bit more difficulty later :)

Nicely executed memory game -- good graphics and theming, and fun to play!
A few minor gripes:

1. Card flipping: when you have matched or failed to match a pair, and then try to flip a new one, it sometimes "sticks" until the old cards have completely returned to face down.

2. Audio levels: some of the music is soft, some is louder, and the sound effects are mostly louder still. This makes it a little uncomfortable to play.

3. Timer contrast: when you're busy looking at the card and don't want to take your glance away to look at the time, the low contrast on the time can make it hard to see how much time is remaining out of the corner of your eye.

That is all I have to say -- otherwise a really good game! Definitely enjoyable to play.

PowZone responds:

Thanks for your advices OneTwoListens.
We'll investigate on card flipping and improve audio levels and timer in next updates.

Very cute concept.

And the general game design's not bad. However, there's too much drag on santa and the whole system is kind of cumbersome and hard to use. Also more spiced up graphics would be nice, right now they're all just sitting on a blank background. Adding them on a curving street or something would add a lot.
Definitely keep working on it though!

redsh responds:

Hello, I removed the level timer and Santa's drag! happy holidays

Very nice!

It may not have much use, but it sure is damn cool! If you could turn that into a desktop widget or something, that would be even more awesome.

Darkside55 responds:

I am actually, well sort of. My desktop is a HTML page which has my clock, messages, my youtube subscriptions and a few other things. Thanks for the comment :)

Odd, but fun.

It was sort of weird, and took a long time to get going in the beginning. I don't really enjoy pressing a button and watching people say things, I don't know if most people do. It would be better to get to the beef of the game sooner. But otherwise it's quite a fun game, and the graphics are nice.

burningice579 responds:

ok.... thanks for the suggestion =)

Possibity is about all this has.

It has no clear game structure or design, and only one repeating opponent - a circle! There is only one player, with only one three moves, all spawning off of the same key....needless to say it needs a lot of work. But, it is a good, even great first step to making quality flash games. Keep at it and I expect to see some good stuff from you. And it's really good that you're looking to improve.
I don't know much about AIs, but if you want combo moves, one way to go about it is to have variables that respond to key presses and change depending on the state of other variables. In other words, when the player presses 'a', the character starts performing the move, and a certain variable is set to 1.
If, within a certain amount of time (use a timer), another button has been pressed (use a listener), say, 'd', then the variable will be set to two and correspondingly an action is performed.
Mind you, this is only one possible way, certainly not the only way, and quite possibly not the best way. But it is one way. I hope my words helped a little, instead of just using up slightly over a thousand characters.
Good luck.

TrillingBird responds:

i put alot into this with the movements, a.i., the screen switches... the lil game at the end

i even got sound going lol

next game will have menu and jumping and combo attacks i hope

oh and a sound on off for all of you

im making a bleach game though

i dont have lots of dbz animations lol

Cool, but needs some work.

It's definitely a cool game, and it also looks really good, but it needs work, as the sounds are lacking, and the controls are a bit off. If those are fixed, though, it would be a great game.

DorkLikeNork responds:

hey at least i aint getting the stupid bans for just having to blammed flash entires

Awesome

Works just like the real thing! Perfect physics. Tell me, who is this "the friend" you speak of. Is she hot?

GothicJump responds:

Thanks, but it's a guy. He has an account but wishes not to be on the creators list.

Very good.

Excellent graphics, and a fun game to play multiple times.

varstudios responds:

Glad you enjoyed it =)

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