OneWhoListens's Banner
OneWhoListens

Age/Gender: n/a, Male
Location: Omicron Persei 8
Job: Temporary

Lovin' Life!

Newgrounds Stats

Sign-Up Date:
8/23/06

Level: 20
Aura: Light

Rank: Police Officer
Blams: 254
Saves: 461
Rank #: 9,811

Whistle Status: Garbage

Exp. Points: 4,370 / 4,440
Exp. Rank #: 4,156
Voting Pow.: 6.22 votes

BBS Posts: 1,320 (1.52 per day)
Flash Reviews: 166
Music Reviews: 186
Trophies: 0
Stickers: 0

All Flash Reviews

166 Reviews | 31 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91317 ]


Score: 10
The Tutorial Collab '08

"EPIIIIIC"

date: April 14, 2008

Truly awesome flash. Had a ton of great tutorials, made learning things fast and easy. The layout/graphics were nice, pleasant to look at. And the various music pieces were the perfect choices for this.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 10
Baby Vegeta Online

"Possibity is about all this has."

submission: Baby Vegeta Online
date: April 13, 2008

It has no clear game structure or design, and only one repeating opponent - a circle! There is only one player, with only one three moves, all spawning off of the same key....needless to say it needs a lot of work. But, it is a good, even great first step to making quality flash games. Keep at it and I expect to see some good stuff from you. And it's really good that you're looking to improve.
I don't know much about AIs, but if you want combo moves, one way to go about it is to have variables that respond to key presses and change depending on the state of other variables. In other words, when the player presses 'a', the character starts performing the move, and a certain variable is set to 1.
If, within a certain amount of time (use a timer), another button has been pressed (use a listener), say, 'd', then the variable will be set to two and correspondingly an action is performed.
Mind you, this is only one possible way, certainly not the only way, and quite possibly not the best way. But it is one way. I hope my words helped a little, instead of just using up slightly over a thousand characters.
Good luck.

April 13, 2008

Author's Response:

i put alot into this with the movements, a.i., the screen switches... the lil game at the end

i even got sound going lol

next game will have menu and jumping and combo attacks i hope

oh and a sound on off for all of you

im making a bleach game though

i dont have lots of dbz animations lol

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 10
Warlords: Call to Arms

"Truly amazing game!"

date: April 11, 2008

Similar to that conquer-the-world/genghis khan game...maybe better! It took a long, long time to beat, but it was a lot of fun to play, great graphics, sounds, playability, etc. Near the end, I found that I could hold the spacebar down with a strong soldier selected and just win that way, but it was fun anyway.
I look forward to playing with demons unlocked!

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 6
stick fights and random

"Only passing this cause the reflection was cool."

date: April 8, 2008

I have a rule: I only vote to pass stick fights if they've got something original.

April 8, 2008

Author's Response:

:) response

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 6
Numbers Reaction 2

"It looks fun"

submission: Numbers Reaction 2
date: April 8, 2008

But quite honestly, I'm not getting exactly how the game works. The instructions are less than clear.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 7
Laberintos Extremos 3

"It's not really my style,"

date: April 7, 2008

and the colors are annoying.
But it is unique, for a mouse avoider game, and I've never seen one where speed was an element the way it was in this one.
Though level 4 seemed to have a problem, when the cone left, if you tried to exit, you died.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 10
Apollo 11 (class project)

"Thank you"

date: April 7, 2008

For making something like this.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Score: 5
Friends of Helimon: demo

"Pretty good drawing..."

date: April 4, 2008

Needs sound, plot, and length.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 10
No More Stick Fights

"Great quality, highly entertaining!"

date: April 3, 2008

Magnificent performance all around. I loved the plot, that's what pretty much turned this from your average stick fight into something for the ages. And the graphics and moves were kickass to boot.
Nicely done - I look forward to seeing more from you!

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 9
MAZ

"Excellent game, few slight problems."

submission: MAZ
date: April 3, 2008

I noticed, on the third level, when I went to restart, it wouldn't give me any move options. Also, when you lose all your lives, there should be a restart option and the save should load in a new window.
But it is, as I said, a very good game in terms of graphics and quality and gameplay.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91317 ]