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Location: Omicron Persei 8
Job: Temporary
Lovin' Life!
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 4,370 / 4,440
Exp. Rank #: 4,156
Voting Pow.: 6.22 votes
BBS Posts: 1,320 (1.52 per day)
Flash Reviews: 166
Music Reviews: 186
Trophies: 0
Stickers: 0
All Flash Reviews
166 Reviews | 31 w/ Responses
Truly awesome flash. Had a ton of great tutorials, made learning things fast and easy. The layout/graphics were nice, pleasant to look at. And the various music pieces were the perfect choices for this.
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It has no clear game structure or design, and only one repeating opponent - a circle! There is only one player, with only one three moves, all spawning off of the same key....needless to say it needs a lot of work. But, it is a good, even great first step to making quality flash games. Keep at it and I expect to see some good stuff from you. And it's really good that you're looking to improve.
I don't know much about AIs, but if you want combo moves, one way to go about it is to have variables that respond to key presses and change depending on the state of other variables. In other words, when the player presses 'a', the character starts performing the move, and a certain variable is set to 1.
If, within a certain amount of time (use a timer), another button has been pressed (use a listener), say, 'd', then the variable will be set to two and correspondingly an action is performed.
Mind you, this is only one possible way, certainly not the only way, and quite possibly not the best way. But it is one way. I hope my words helped a little, instead of just using up slightly over a thousand characters.
Good luck.
Author's Response:
i put alot into this with the movements, a.i., the screen switches... the lil game at the end
i even got sound going lol
next game will have menu and jumping and combo attacks i hope
oh and a sound on off for all of you
im making a bleach game though
i dont have lots of dbz animations lol
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Similar to that conquer-the-world/genghis khan game...maybe better! It took a long, long time to beat, but it was a lot of fun to play, great graphics, sounds, playability, etc. Near the end, I found that I could hold the spacebar down with a strong soldier selected and just win that way, but it was fun anyway.
I look forward to playing with demons unlocked!
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"Only passing this cause the reflection was cool."
I have a rule: I only vote to pass stick fights if they've got something original.
Author's Response:
:) response
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But quite honestly, I'm not getting exactly how the game works. The instructions are less than clear.
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and the colors are annoying.
But it is unique, for a mouse avoider game, and I've never seen one where speed was an element the way it was in this one.
Though level 4 seemed to have a problem, when the cone left, if you tried to exit, you died.
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For making something like this.
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Needs sound, plot, and length.
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"Great quality, highly entertaining!"
Magnificent performance all around. I loved the plot, that's what pretty much turned this from your average stick fight into something for the ages. And the graphics and moves were kickass to boot.
Nicely done - I look forward to seeing more from you!
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I noticed, on the third level, when I went to restart, it wouldn't give me any move options. Also, when you lose all your lives, there should be a restart option and the save should load in a new window.
But it is, as I said, a very good game in terms of graphics and quality and gameplay.
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